My day is full of awesomeness today - man utd empathic win against Chelsea yesterday, then early this morning the new version I've long awaited is finally released - Dota Allstars v6.58
same place as usual - getdota is the place to get the map.
same place as usual - getdota for detailed changelog.
my Warcraft 3 is still unstable, so I can't really enjoy playing a full length game. But I still manage to play some games today and test the new map. My comment, as usual:
-I notice that Icefrog has properly congratulate EHOME, MYM, TPL and StarsBoba at the loading screen for their recent competitive game victories. EHOME won MGC and SMM, TPL won F4F#5, SB won ADC season 2 and MYM won Dreamhack. Too bad no Rush3D for ASUS, or Zenith for ESWC (old).
-Spectre is properly nerfed. IMO there's 2 things that made her imbalance and hence continued to be banned in games - the old Dispersion and haunt. Dispersion has already been nerfed some versions ago, yet Haunted still remain untouched. Now, Haunt no longer continue chasing their target after Reality is used, which is a good thing.
-The new Storm Spirit. Nice concept overall, at least he is no longer a dps-int heroes which I find fairly useless. His ulti is awesome, now he have a pseudo-blink with his Ulti, on top of that, it has no cooldown and unlimited range, depending on his amount of mana. Too bad that skill eat a shitload of mana, I try using it with him having more than 3000 mana, yet only able to travel about half a map. But imo traveling long distance is not the true purpose of this skill nevertheless.
His other skill is okay. Overload iss till passive, but rather than depending on cumulative attacks, now it depends on the spells that he cast to trigger the mini purge. The way I see it, his Remnant is basically works like razor's ult. And his second skill.. no comment. Drag the enemies, and slow urself for 3 sec?
-New Undying. I'm being neutral. Now he is a proper str hero, and it seems like he still remains as a push/antipush machine, especially with his Tombstone. Yes the zombie is friggin weak (30hp wtf) but the stacked slow, plus Bloodlust when creep/enemies are below certain hp are no joke. Laning against him won't be easy too. Imagine your strength being continually absorbed by his Decay D:
His ult is..well..powerful golem is powerful.
-Treant can now cast Living Armor on buildings/towers. Wow, seriously, this is a WTF matter. He will become one of the main component of Turtling Strat. Long ago Tower Regen was removed because Icefrog want to shorten the length of the game. Now Treant can easily provide the regen that towers totally lack, and pushing will be hard with Treant on the opponent team.
-Meepo was nerfed... before this he is one of the better counter to BKB/Naix because of his net. But now that Earthbind no longer works against magic immune unit, his viability is somewhat weakened. Furthermore, Poof damage has also been reduced. He lost 40 x 4 x 2 = 320 potential damage (although this is extremely unlikely to be executed) because of this.
-Rikimaru is nerfed a bit. I like this change. Backstab is no longer magical damage, means a bit of armor helps going against him. Smokescreen ministun is removed, meaning he can no longer stop people from TP-ing away from battle. Well I hate playing against SA anyway :3
Other heroes change: Drow's extra ⑨ agi at level 16 from Marksmanship - nice. Bloodseeker's buffed starting strength - this helps his laning phase greatly. Pudge's Flesh Heap is buffed - nice. Doom's various buff, especially Ulti - hopefully this helps him to break into competitive game. Viper's buffed ulti - now it's spammable with that short cooldown. Wow, he gonna rape more now. Keeper of the Light's nerfed Mana Leak - something that should be done long ago. Kunkka's Ship MS bonus nerf - rightly done, but reducing from 30% to 10% looks a bit too much.
-new Blademail - Cool, nuff said. At least his item no longer has the "rubbish" status with this change. 100% damage returned as magical damage - meaning a level 3 Laguna will normally be returned with roughly 500 damage to Lina :D
-new Cranium basher - 25% chance to stun is very nice, although the 2 sec cooldown means Permabash is not possible anymore. Sadly it no longer stack with Void, Spiritbreaker, Slardar etc.
-Illussion Rune now has 2 images. Really good. Worth taking for scouting the jungle etc.
same place as usual - getdota is the place to get the map.
same place as usual - getdota for detailed changelog.
my Warcraft 3 is still unstable, so I can't really enjoy playing a full length game. But I still manage to play some games today and test the new map. My comment, as usual:
-I notice that Icefrog has properly congratulate EHOME, MYM, TPL and StarsBoba at the loading screen for their recent competitive game victories. EHOME won MGC and SMM, TPL won F4F#5, SB won ADC season 2 and MYM won Dreamhack. Too bad no Rush3D for ASUS, or Zenith for ESWC (old).
-Spectre is properly nerfed. IMO there's 2 things that made her imbalance and hence continued to be banned in games - the old Dispersion and haunt. Dispersion has already been nerfed some versions ago, yet Haunted still remain untouched. Now, Haunt no longer continue chasing their target after Reality is used, which is a good thing.
-The new Storm Spirit. Nice concept overall, at least he is no longer a dps-int heroes which I find fairly useless. His ulti is awesome, now he have a pseudo-blink with his Ulti, on top of that, it has no cooldown and unlimited range, depending on his amount of mana. Too bad that skill eat a shitload of mana, I try using it with him having more than 3000 mana, yet only able to travel about half a map. But imo traveling long distance is not the true purpose of this skill nevertheless.
His other skill is okay. Overload iss till passive, but rather than depending on cumulative attacks, now it depends on the spells that he cast to trigger the mini purge. The way I see it, his Remnant is basically works like razor's ult. And his second skill.. no comment. Drag the enemies, and slow urself for 3 sec?
-New Undying. I'm being neutral. Now he is a proper str hero, and it seems like he still remains as a push/antipush machine, especially with his Tombstone. Yes the zombie is friggin weak (30hp wtf) but the stacked slow, plus Bloodlust when creep/enemies are below certain hp are no joke. Laning against him won't be easy too. Imagine your strength being continually absorbed by his Decay D:
His ult is..well..powerful golem is powerful.
-Treant can now cast Living Armor on buildings/towers. Wow, seriously, this is a WTF matter. He will become one of the main component of Turtling Strat. Long ago Tower Regen was removed because Icefrog want to shorten the length of the game. Now Treant can easily provide the regen that towers totally lack, and pushing will be hard with Treant on the opponent team.
-Meepo was nerfed... before this he is one of the better counter to BKB/Naix because of his net. But now that Earthbind no longer works against magic immune unit, his viability is somewhat weakened. Furthermore, Poof damage has also been reduced. He lost 40 x 4 x 2 = 320 potential damage (although this is extremely unlikely to be executed) because of this.
-Rikimaru is nerfed a bit. I like this change. Backstab is no longer magical damage, means a bit of armor helps going against him. Smokescreen ministun is removed, meaning he can no longer stop people from TP-ing away from battle. Well I hate playing against SA anyway :3
Other heroes change: Drow's extra ⑨ agi at level 16 from Marksmanship - nice. Bloodseeker's buffed starting strength - this helps his laning phase greatly. Pudge's Flesh Heap is buffed - nice. Doom's various buff, especially Ulti - hopefully this helps him to break into competitive game. Viper's buffed ulti - now it's spammable with that short cooldown. Wow, he gonna rape more now. Keeper of the Light's nerfed Mana Leak - something that should be done long ago. Kunkka's Ship MS bonus nerf - rightly done, but reducing from 30% to 10% looks a bit too much.
-new Blademail - Cool, nuff said. At least his item no longer has the "rubbish" status with this change. 100% damage returned as magical damage - meaning a level 3 Laguna will normally be returned with roughly 500 damage to Lina :D
-new Cranium basher - 25% chance to stun is very nice, although the 2 sec cooldown means Permabash is not possible anymore. Sadly it no longer stack with Void, Spiritbreaker, Slardar etc.
-Illussion Rune now has 2 images. Really good. Worth taking for scouting the jungle etc.
2 comments:
It is funny how Dota became the most played map in W3. I played it a year ago and was never enamored unlike many other players.
@Kevinus: I would say it is because the community of dota has grown immensely over years.
On top of being a team based strategy games, the fact that dota is easier to learn than normal wc3 games made it even more popular.
Plus, in Dota the community feel closer to the creator (Icefrog) who always put massive effort in improving the maps in each version, making the game more balance and shorter in order to attract more players and audience.
That's why I still love dota, never get tired of playing it even after 3 years playing it because the map keep on improving.
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