Pages

Tuesday, September 30, 2008

Tales of the Abyss


Another very good RPG games I played after such a long time abandoning my PS2. I bought this game 2 years ago (just like Front Mission 4 and some other games) and as usual, unable to finish the game due to my study. But now that I brought back my PS2 to Australia, I was finally able to locate some times to finish this game. In fact, I'm currently in my 2nd playthrough, playing in Hard/Very Hard mode with Grade Shop bonus: double XP, inherited Capacity Cores, Gald, FSC Chambers and much more. Of course, this made the 2nd playthrough a breeze even in Hard mode. The desire of using Tutti capacity core on Luke (and everyone else whenever they're about to level up) is just irresistable. Right now I've just passed the battle at Radiation Gate against You-Know-Who, with Luke at level 69, having 264 bonus on all stats (Tutti ftw~). Planning to fight Nebilim (and if possible, the exhibition match at Colosseum) in Unknown difficulty :3

Gameplay: One thing about this game that charmed me is of course, the gameplay. I'm not that fond of the previous Tales series (Symphonia, Legendia etc) so I can't compare much with the previous games, but Abyss really kick ass with the type of gameplay I favor - Real Time Flex Range Linear Motion Battle System. Similar to those from Tri-Ace (Radiata Stories, VP, Star Ocean). The spells (fone artes) and skills (strike artes) are beautiful (love seeing Thunder Lance and Holy Lance strucking the enemies XD), added with the special attack (called Mystic Arte) which deals massive damage, as well as provide some sort of invulnerability to the characters (since they can't be staggered during that period. Well doesn't matter now, since Glory AD Skill also give the same effect). And doing certain elemental attacks will create FoF (Fields of Fonon) which further improved the power of certain artes according to their element (eg: Luke' Light Spear Cannon --> Light Blast, wind FoF). And to make things even interesting, the game can be played for up to 4 people, of which one player controlled one character in battle. This provide the opportinity to combo some of the better artes/FoF change (I have to say, the AI is kinda dumb not to use FoF efficiently).

Talk about character usage, I personally prefer controlling fighter type (Luke, Guy and Natalia) than mage type (Tear, Jade and Anise). Between the three, Luke wins for me because he's stronger, although Guy is more agile. Plus it's somehow easier to generate FoF change with Luke (with the aid of Sunlight Chamber of course). Devil Inferno -->Burning Havoc/Shadow Fury. Slag Assault -->Devil's Maw. Lightning Blade -->Light Blast. Sometimes I'd use Natalia for fun, love her arrow combo (Star Stroke--> Storm Edge). Well not saying Guy' ability is bad (Searing Wind - Beast FoF is good too), but I find Luke' combo arte to be more spectacular, plus they're stronger.

Sidequest: This game offers many mini-sidequest, but little major sidequest (I mean, extra dungeon). In fact, the only extra dungeon came only after the 2nd playthrough, which adds more reason to play the game for more than once. And to make it a little less fun, the hardest enemy in the game, Nebilim is arguably much harder to handle than any other bosses in the extra dungon. So doing those sidequest doesnt provide much challenge.
And there's Nebilim Weapon which attack power equals to the number of enemy defeated. But there's a catch: the true power is only unlocked after beating Nebilim. (up to 9999 damage) Suck, isn't it? Considering the hardes boss in the game is already dead by that point.

Story: Tales of the Abyss on Wikipedia
The plot is okay for me. The world (Audrant) is revolve around sound/vibration (kinda funny for me though) and all matters are made up of 2 things - fonons and elements. Humanity relied on the Score (kinda like their life guidance) provided by the Scorer - follower of Yulia teachings. While it was thought that Yulia Score provide prosperity, it also can provide destruction - the forbidden part of the Score which were never told to the common folks. This leads to war (Hod, KImlasca-Malkuth) and the conflict in this series. And there comes our main hero, Luke who was confined in his manor for 7 years, ignorant of the outside world.
Anyway, talk about character development, every character has their own unique story which brought them together on their journey - Luke, being a super ignorant bastard eventually changed into a nice guy (but with annoying inferiority complex due to his "existence"; Tear who tried to stop his brother from destroying the world (cliche, huh) due to over reliance to the Score; Jade the Father of Fomicry (read: cloning technology) who try to repent for his past sin; Guy who has phobia toward woman, tried to avenge his family who was killed in Hod; Anise who was blackmailed into doing spying stuff because of her family having huge sum of debt; and Natalia which has her own problem with her lineage as Kimlascan Princess, as well as her relation with one of the Six-God general, Largo.
Despite all those seemingly serious plot, the game never fails to amuse me with the jokes/humours all over the game. The first very memorable funny scene I remembered is during Luke/Tear journey abroad the Tartarus.
Jade: My my Luke, a lovely lady on each arm
Anise: Awww Colonel~ *blush*
Tear: No, I didn't- really-~~~
Luke: Shut up, he didn't talk about you. Me must mean Anise and Mieu
Tear: ......
Mieu: But Master, I'm a male cheagle
Luke: You sure hell doesn't sound one

hahaha XD

btw, the anime adaptation is coming this Fall. As a 25-episode series, I hope the anime will stick with the game plot for most of the part. And especially, I hope they will include most of the hilarious jokes :3

and some nice videos demonstrating the awesomeness of the gameplay (credit to EtherealSky):



CHAOS;HEAD CG MUSIC



CHAOS;HEAD - OST + OP ED Single + Phantasm Disc
Audio Format: .mp3 | 192 kb/s | 44100 Hz | Stereo
- Covers included.

CHAOS;HEAD OP/ED Single
01. OP - Find the blue - Kanako Ito
02. ED - Desire Blue Sky - Kanako Ito

CHAOS;HEAD Insert Song Phantasm Disc
01. 罪過に契約の血を/Zaika ni Keiyaku no Chi wo - Sakakibara Yui
02.
グラジオール/GURAJIOORU - Sakakibara Yui


download link: here

..................................................................................................................................................

another nice torrent loot I got when I was looking for Chaos;Head OP/ED Single by Kanako Ito. Then I stumbled upon the songs in Phantasm Disc. They're nice, but quite dark songs I would say. I finished downloading the whole pack and listened to the song when I was partially sick a few weeks ago, and those song (罪過に契約の血を and グラジオール) give me a real headache for some reason. Don't know why, it's just...toxic :3
Overall a very nice Music Disc collections, really love the OP song by Kanako Ito. Credit to MyDearYou for the torrent sauce.

p/s: can't wait for the anime which will be aired this fall. Looked damn psycho.

Monday, September 29, 2008

F4F Final: MYM vs Mouz

Image Hosted by ImageShack.us


Just early this morning, the Final match of Dota-League tournament, Farm 4 Fame was held, featuring Meetyourmakers (MYM) vs Mouseports (Mouz).
Many top teams were invited, although some teams decided to forfeit due to lag issue (read: EHOME), as well as tight schedule (read: Fnatic). My favorite team, Kingsurf was beaten by the finalist Mouz in the 3rd round, while the other Kingsurf division, KS.Int was beaten in the semi final against MYM.

Overall the final matches have something interesting to look for:
matchticker: http://www.mymym.com/en/matchticker/2977.html

Map Version: v6.52e
Mode: -AP Draft
Round: Finals
Format: Best of 3


Mousesports vs Meet Your Makers Game 1

Bans: (mouz First) chen.gif | visa.gif | omni.gif | dkni.gif | beas.gif | broo.gif | skee.gif | levi.gif
Picks: (mouz First) lool.gif | puck.gif merc.gif | warl.gif eart.gif | luna.gif qopa.gif | nass.gif potm.gif | pitl.gif

Mousesports, Sentinel
[earthshaker] mouz.Drayich (Top)
[zeus] Miracle- (Top)
[nerub ass] mouz.Levent (Middle)
[potm] mouz.KuroKy (Middle)
[warlock] mouz.Twisted (Bottom)

Meet Your Makers, Scourge
[puck] MYM|PusHer (Top/Middle)
[spectre] MYM|slasher (Top/Middle)
[luna] MYM|Fear (Middle/Top)
[qop] MYM|MaNia- (Bottom)
[pitlord] MYM|Maelk (Bottom)

Looking at the ban and pick order, it was comehow clear what Mouz is trying to do, and MYM knew it, and counter it. Mouz took Mirana and Nerubian Assassin as their 4th and 5th pick - meaning without real heavy carry, they are going for a total early-mid game domination. through mass ganking. And they did just that. Kuroky constantly gank left and right from the start, netting Mouz so many early kill advantage, thus forcing MYM's carry, Luna and Spectre to stay close to base and remain relatively underfarmed early games.
But MYM knew better what they were trying to do. Their last pick - Pit Lord solves everything. Pit Lord, once infamously known to be a trash hero when he was first introduced back then in 6.44, has become an absolute bastard which made pushing very difficult for Mouz. Whenever they try to push mid, Pit Lord simply clear the creep via Fire Storm and Corpse Expulsion. Mouz really lack the heroes to counter that massive anti-push by MYM, and as a result, Fear' Luna started to gain farm and momentum. So to make things short, MYM who were severely beaten early games made a comeback and manage to push straight to throne, ending the game.
There was one point when 3 of MYM heroes were dead and unable to buy out, and Mouz capitalize it by taking down mid rax and top melee rax. But it proves not enough to stop the farmed Luna. On top of that, there was not a single Guinsoo on Mouz side, while MYM had 2 (Pit Lord and QoP). This made things difficult for Mouz main carry, Kuroky who even had 2 Butterflies, Skadi and Manta.

This game really demosntrate what is now termed "Turtle strategy" - delaying the enemy push in a subtle way for ally carry to get farmed, and won them late game. Effective, but definitely not the topmost priority in dota metagame. Heck, winning the match is the most important thing, that's the most satisfying thing anyway.

to summarize this lenghty 80+ minutes match, thanks to DA-ers:

Game Summary: Mouz got off to a very solid start, keeping Fear and Slahser down and controlling the game deftly with wards. Mouz's early gank/lane control team proved to be very dangerous, and their early dominance led to some uncontested towers as NA/Zeus and PotM were extremely potent. Fortunately, thanks to clever item choices, Maelk's Pit Lord, Mania's QoP and Fear's usual Luna play, MYM found themselves stalling and obtaining the items that would lead them to lategame. Pusher and Slahser made some small mistakes but were able to at least participate and contribute to team battles. Kuroky was farming ridiculous amounts with PotM, and a key gank of PitLord nearly turned the tide, but unfortunately Mouz was unable to convert this to victory. The stall-game slowly turned the favour to MYM once again, until the inevitable outcome. Features solid crow suiciding.

With that, they go to the second match. If MYM win this, they won the final, along with those hefty prize money.


Mousesports vs Meet Your Makers Game 2

Bans: (MYM First) visa.gif | chen.gif | dkni.gif | omni.gif | broo.gif | pitl.gif | skee.gif | merc.gif
Picks: (MYM First) luna.gif | puck.gif levi.gif | warl.gif lool.gif | beas.gif qopa.gif | potm.gif eart.gif | sfie.gif



Meet Your Makers, Sentinel
[warlock] MYM|slasher (Top)
[luna] MYM|Fear (Top)
[potm] MYM|Maelk (Middle)
[earthshaker] MYM|MaNia- (Middle)
[zeus] MYM|Merlini (Bottom)

Mousesports, Scourge

[puck] mouz.Miracle- (Top)
[beastmaster] mouz.Twisted (Top/Jungle)
[shadowfiend] mouz.KuroKy (Middle)
[qop] mouz.Levent (Bottom)
[tidehunter] mouz.Drayich (Bottom)

lesson of the day: don't let Merlini use Zeus. He is simply a beast with Zeus. Before this we've seen how he rape trilane of Earthshaker+Vengeful Spirit+Leshrac some PriDe ago. In this match, even against a dual lane of Tidehunter and QoP, he was still able to remain relatively farmed (not as carry obviously), juking at low health and still able to get some kills.
Overall despite a fairly balanced lineup from both team, Mouz was outplayed. MYM took the win and thus won the final match. GGWP.

Saturday, September 27, 2008

Koihime Musou Sound Track Disc


Title: Koihime†Musou Sound Track CD 恋姫†無双 サウンドトラック CD 「志在千里 ~恋姫喚作百花王~」
Release Date: Jan 2007
Composer: Takumaru, Ryo Mizutsuki, Ichinoryuu Uehara

details of album: http://vgmdb.net/album/4571

Track List:
Disc 1-
01 - Beyond the Azure Skies/蒼天の向こうへ by ☆396☆
21 - For Eternity ~Poem~/久遠 ~詩歌侘~ by Chata

Disc 2-
01 -
Hφwling Sφul by Rekka Katakiri
21 - Will Stretching a Thousand Miles ~Lovely Princess Calls the Hundred Flower King~/志在千里 ~恋姫喚作百花王~ by Chata

the rest are mostly bgm music.

download links: here

:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
some rare torrents I got while searching for the music requested by -angel- in gforum. Including the lyrics (kanji) for all 4 songs listed above. Credit to fredericklim for sharing the torrent~

Friday, September 19, 2008

The Cross Tactic

Since mid sem break has just begin, I decided to resume some stuff I've put on halt since a long time ago. Recently I've just catching up with the current chapter of Eyeshield 21, and despite getting bored with their usual last minute comeback in recent games (Ojyo, Shinryuji etc), I still enjoy how this Christmas Bowl match against the Teikoku goes.
But that's not really the point of this post, however.


Chapter 287, p18-19. Reading these 2 pages remind me of my old time playing rugby. At that times, our team MJSC Terendak used to be one of Malacca powerhouse, rivalled by KYS (Kolej Yayasan Saad). The same Cross tactic (with slightly different name though) were often used by us as our trump card. During near goal open play, 2 Props or Locks anchoring the Hooker who holds the ball, (like Hiruma in this case) and two other group consist of other fast-running forward will do the cross-run; one of them will receive the ball and the other act as bait (Sena and Monta respectively).

even made me smile more when reminiscing of the memories when I play rugby for MJSC Serting. In 2004, Negeri Sembilan Tournament, we face STJ (Sains Tunku Jaafar), arguably tone of he toughest opponent in the first rounf of playoff (think it like Deimon vs Ojyo during their very first match early in the ES21 chapters - thats how the strength gap was). We lost, of course. We even failed using the Cross-run as described above due to some confusion in passing. Haha.
I missed those old days~~~

Sunday, September 07, 2008

Yousei Teikoku - Schwarzer Sarg /Hades:The bloody rage

title: Schwarzer Sarg [2008.07.09]

tracklist:
1. Schwarzer Sarg
2. Wisdom
3. Schwarzer Sarg(instrumental)
4. Wisdom(instrumental)


direct download: here



title: Hades:The bloody rage [2008.08.06]

tracklist:
1. Hades:The bloody rage
2. 穢れ無き月の毒
3. Hades:The blody rage (instrumental)
4. 穢れ無き月の毒 (instrumental)


direct download: here

.........................................................................................................................................................

Schwarzer Sarg and Hades: The Bloody Rage are their 6th and 7th single respectively.

Saturday, September 06, 2008

Front Mission 4

Wiki: Front Mission 4 is a tactical role playing game developed and published by Square Enix that was released in Japan on December 18, 2003 and in the US on June 15, 2004. It is a tactical role-playing game in which the player assumes the role of two characters, both of whom pilot large mecha known as Wanzers. This is the fourth installment in the Front Mission series, the first to be released on the Sony PlayStation 2 video game console, and the second to be released in North America, the first being Front Mission 3.

Developer - Square Enix
Publisher - Square Enix
Designer - Toshiro Tsuchida
Series - Front Mission series
Platform - PlayStation 2
Release date - JPN December 18, 2003; NA June 15, 2004
Genre - Tactical role-playing game

official site

...................................................................................................................................................................

Played this game about 2 years ago before flying to Aussie, I failed to finish this game (almost reach the final battle though) by the time I need to take my flight. And when I return to M'sia last year and brought my PS2 to Aussie, I brought along the wrong copy of this game (Japanese version), hence I order a new original copy from the local store in order to replay this game (tbh playing Utawarerumono brought my urge to replay this game :P). And about a week ago I was finally able to finish this game after playing for about a week and half.

ok enough ranting. FM4 took place in the world near the future, with two main forces highlighted in the series - the EC (European Commonwealth) and UCS (United Continental States). And hence the story was divided into two section; one on Elisa side (The EC) and another on Darril side (UCS). Each party has their own problem to deal with, which they eventually manage to communicate and helped each other. Too bad both party was never able to meet face to face till the end. Elsa party was mainly deals with the series of terrorism against Gernamy bases, which led them to investigate the culprit which was believed interconnected with the Zaftran nation. While Darril party was more focused on their journey as deserter to escape from Venezuela after finding a crater containing a heap of gold (which belong to the corrupted ruler of Venezuela, Diaz). Along the way, they encountered various problems ,mainly from the Zaftran army. And that's where they play some important role to stop the imminent war between the EC and UCS...

Gameplay:
As the genre implies (tactical role playing games), it mainly revolved around moving the unit (wanzer) around the battlefield, with the action based on any available weapons equipped on the wanzer. Each action (movement, attacking, support etc) cost AP (Action Point), which varied based on the type of weapon. The basic weapons available for wanzers includes Machinegun, Shotgun, Rifle, Bazooka, Grenade, Rocket, Missile, and Melee equipments like Shield or Knuckle. Each weapons has varying AP cost, which can further modified by battle skill.

In a more advanced gameplay, each unit can support each other via "linking". From the offensive to defensive link, players are free to assign any unit capable for supports, which means nearby linked allies can support in attack or when attacked, or by various other support action, like EMP pack which provide anti-missile and Ratio pack with Salvage support which can brings any supported unit back to battle once destroyed. As each action require AP, thisi means units with more AP can support each other more. While most mission do not require much strategic planning to achieve victory, there are some which really require proper preparation, especially missions which served as pre-requisite of some other stages/simulator. And later in the game, there are some very challenging simulator mission which require the units to work in two groups, and hence supporting each other efficiently is terribly essential.

Off battle, player can spend money and EP (Enhancement Point) gained during battle to upgrade the pilot, and buy new gears for wanzer. Wanzer setup consist of players buying wanzer parts (body, arms, legs, weapons, backpacks) suitable with their ability, although sometimes it does not hurt switching roles (near the end of the game, I switch Zead role from heavy missiler into a mix of missile+rifle. So does for Beck) for the sake of splitting the team into two forces that can survive on its own. Of course, more money need to be spent in order to enhance the pilot ability with the new role. While money is spent on purchasing wanzer parts and pilots computer abilities, EP points were spent on unlocking pilot abilities, either after being naturally upgraded or by purchasing additional skill from the Computer Shop.

k enough of useless crap. why I like this game? Well playing Utawarerumono a few months ago really remind me of some other tactical rpg games I've played before, and this game was among the few which popped up in my mind. As mentioned before, I ordered a new fresh original copy of this game and started playing, finishing the game about two weeks later. I enjoy the gameplay pretty much, it is not hard to master the gameplay as the tactical department is not as complex as, say, Disgaea or Samirai Warriors Empire. While there's not that many side quests offered in this game, the unlockables weapons/parts are really worth to get, especially the Minotaur Arm for Darril side, and the Vampire Arm for Elsa side.