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Saturday, February 26, 2011

Umineko Episode 7: Requiem of the Golden Witch

And finally the penultimate episode of Umineko no Naku Koro ni Chiru: Requiem of the Golden Witch – a tale of Beato’s funeral. As in other Chiru arc, the aim of this episode is to provide the much needed answers to the many mysteries presented to the readers throughout Beato’s game in the first four game. From the last episode, we saw the conclusion of Battler and Beato’s fairy tale with a fitting ceremony between the two, which allows Beato to have an eternal, peaceful rest. In episode 6 and 7, we learnt 2 important points that could answers the many questions posed in Beato's game: the incident involving Natsuhi and a certain “baby” occurred 19 years ago, as well as the key phrase “without love, it cannot be seen”. These keys were thoroughly elaborated in Requiem of the Golden Witch, which eventually answers one, no, probably two main aspects of a mystery genre: “who dunnit” and “why dunnit”. The third aspect, “how dunnit” was partly answered in the Tea Party, but it was only one of the many possibilities existed in a cat box theory.

To be honest, it was hard for me to write this review because there are so many informations in episode 7, and arranging them in the most possible manner was quite challenging, especially since I was planning to make this review shorter than episode 6 (but in the end failed).


Will and Lion, the main protagonist for Requiem

As a start, there’s probably a need to clarify the 3 forms of Beatrice in the story: The first Beatrice, whom Kinzo met in his young day, the one that grant him the wealth of 10 tons of gold. The second Beato, which is the Kuwadorian Beato, whom Rosa claim to meet almost 20 years ago and accidentally fell off the cliff. She was the child of Kinzo and the first Beato, whom Kinzo belief is the reincarnation of the first Beatrice as she died right after giving birth to the second Beatrice. And finally the third Beato, which is the witch of Rokkenjima night and the legend of the Island.

Episode summary (spoilers and tl;dr ahead)

With Bernkastel as the new Game Master, she decided to use a new piece, a new character named Willard H. Wright (aka Will) to solve mysteries surrounding the death of Beatrice. Will is a former ace chief inquisitor of SSVD, who once known for his ruthlessness, but now a good detective/inquisitor who cannot ignore the heart contained in a particular case. After reading much of the fragments of the previous tales given by Bern, he was brought to a new fragment, a new alternate world, which promised so many irregularities. Oct 5th, 1986, yet it was a different scene at Rokkenjima, because what took place in the island on that day prior to the family conference is a funeral – held by Kinzo (who at that time was still alive) to officially declare the death of Beatrice. Will’s aim in this game is simple – finding the culprit that killed Beatrice.

Since Will had read through all previous fragment, he found so many peculiarities in this world. Aside from the fact that Kinzo is still alive, he also was introduced with a new unfamiliar character as his assistant throughout this game– Ushiromiya Lion, which in this tale is the adopted child of Natsuhi and Krauss, and the true successor of the Ushiromiya family selected personally by Kinzo. It's not even told what's the gender of Lion as Lion's appearance was rather androgenic, but later it was evident that Lion is a female. Will also noticed that some of the servants (eg Shannon) seems unfamiliar with Lion, which means he is not alone who find Lion's existence strange. Additionally, Battler didn't come to that year's family conference, while the portrait of Beatrice which was hanged at the main entrance was not accompanied by the epitaph of the gold. Lion also had no recollection of the witch's legend, or the epitaph.

Anyway, Bern already set up barriers around the area, so unless Will and Lion solved the mystery asked by Bern, they will forever be trapped in that area. Will was granted with “Theatergoing Authority” – a power that allows him to interact with the person he touched in another world. Will’s started to investigate by asking various questions from almost every family members of the Ushiromiya family, which unfortunately provided him with the information that he already know (eg Rosa’s meeting with the Kuwadorian Beatrice, and Maria’s obsession with cult and magic). His meetings with Kinzo however resulted in some of the most important backstory of Umineko – about the Kinzo’s past, his meeting with the first Beato (named Beatrice Castiglioni). Briefly, in 1944 Kinzo met Beatrice when the Italian Army submarine that she board made an emergency stop at Rokkenjima, which at that time was a military base. It was during those times that the two of them started to become affectionate toward each other. It was then revealed that the sub also carry the 10 tons of gold which belongs to the Italian army. Consumed by greed, both the Japanese and Italian officials on that island started killing each other, eventually leaving the only people who's not affected by the gold, Kinzo and Beatrice alive. Beato and Kinzo, In the end, the gold belong to Kinzo who survived the incident, who then build his fortune and brought the entire island, building 2 separate mansion for his family and Beato.

Now that Will had finished asking everyone, he’s ready to solve all the mystery of the death of Beatrice. This Beatrice actually refer to the 3rd Beato – the witch Beato of 1986, and not the Italian Beato, or the Kuwadorian Beato. Will explained that there are 2 culprit involved in the death of Beato – the human who can create and kill Beato (the living cat in the box), and the human who can kill the entire concept of Beato (the dead cat in the box). And to her surprise, the dead cat is Lion herself. Will deduce that Lion is the alternate persona of Beatrice, because way she didn't even know about the legend of the witch. Basically, Lion is the same exact child that fell over the cliff on the incident 19 years ago, caused by Natsuhi's rejection toward the baby. In this extraordinarily rare fragment, somehow Natsuhi accepted the baby and the baby went on to live to be the present Ushiromiya Lion. It was also mentioned that Lion is actually the child of Kinzo and the Kuwadorian Beatrice, which can only mean one thing - due to her sheer resemblance toward her mother Beatrice Costiglioni, Kinzo committed the forbidden sin of impregnating his own daughter - the Kuwadorian Beatrice, and resulted in the baby that is Ushiromiya Lion. That explains the strong affection that Kinzo had toward Lion. And hence, Lion's existence virtually wipe the necessity of having the legend of the witch Beatrice, because Kinzo already had something important to him, which is Lion. Nevertheless, Kinzo deeply regretted his mistake and vow to atone for his sin by making Lion a proper Ushiromiya Head, or in other fragment, apologize with all his heart to the revived Beatrice before having his last breath.

With the mystery behind Lion's existence unraveled, it's time for Will to expose all the secret and truth behind the mysterious murder of Rokkenjima on 1986. For that, he asked the "culprit" to come forward and reveal the motives - the "why dunnit" aspect of the mystery. The motive, the reason why the culprit had to commit a game-like crime on Oct 5th 1986, putting even her own fate on the line. Another new character was introduced to personify the culprit - Clair vauxof Bernard. Clair then told a tale of her life which reveals the events from her early days to the moment when she solved the epitaph of the gold and become a true witch, which eventually leads to the motive of the mass murders. Her tale was told in 9 chapters in total.

Her tale began when she was chosen to become a servant at the Ushiromiya house at the very young age of 6 – although in actual she was 9 years old. The servant, known as Yasu, was the exact same baby that fell off the cliff 19 years ago. Somehow she miraculously survived albeit with grave injuries. Genji, fearing the worst possible future if Kinzo would commit the same sin again, decided to lie about the baby being dead. This whole tale of course would not happen if the baby did not fell off the cliff. Due to her young age, she still was lacking the necessary skills to do the regular work, so she often only helped other servant, while also completing her school. The fact that she became a servant at such a young age made other regular servants feeling uncomfortable, and for that reason, she was often scolded for her clumsiness and the way she often forgot to put her things. Until one day when she met and made a friend with a witch who often hides things she lost, named Beatrice (though in fact, she was Gaap in the appearance). Since the witch often pranks her, Yasu asked Kumasawa for an advice to avoid losing things. The charm she learnt from Kumasawa (string attachment and “omochikaeri” charm) drastically changed her as the witch often unable to hide her stuff anymore. At the same time, Yasu also developed interest for mystery novels.

Some years later, an incident totally changed her life. One day, she was introduced with the wonder of magic by Gaap, which totally charmed her and made her changed her way of life. That night, she told her roommate, Shannon (who is her ideal servant and was very close to her) that she want to quit as a servant and become a witch. And in that instant, she become a witch, erasing her memory from Shannon. And from that onward, Yasu become Beatrice, while the old Beatrice become Gaap. Beatrice feel content with what she had as a witch so far, but she still lacked something, as thought by Shannon – love.

It was somewhere in 1980, 6 years untill the Rokkenjima murders. The scene then switched, showing Shannon having a chat with “someone”, talking about mystery novel. It was a teenager’s chat, but eventually ended as what Shannon thought was a love confession, along with a certain promise made by that “someone”, saying that he will return with a white horse to take Shannon away on the next year. It was this incident that triggers the great misfortune on 1986. And that "someone" is none other than….Battler.

That year too, Battler’s “mother” Asumu died, and Battler got very upset that Rudolf immediately remarried to Kyrie, as if disrespecting his deceased mother. For that, Battler decided to forsake the Ushiromiya family and live with his grandparent of her mother side. Due to this incident, Battler did not attend the family conference for the next 6 years, completely forgotten about the promise he made with Shannon. One year after another, Shannon kept on waiting for Battler to the point that she suffers dearly from her love sickness. Added to her pain, Beatrice aka Yasu kept on saying that Battler would come back to Rokkenjima someday, giving a false hope to Shannon. Until 3 years later, on 1983, when Battler wrote each of the cousin letters, but completely forgotten to write one for Shannon. Her final strand of hope finally crushed when in one of the letter, Battler said he didn’t plan to return to Rokkenjima…For all these years, Shannon has been a living dreamer, creating illusion that is the promise made with Battler that she misunderstood as a confession.

Hence, Battler’s sin is not that he forgot the promise he made, it’s just that he simply didn’t remember making that promise. She’s unable to hate Battler, since he didn’t even break his promise, and this really hurt her feeling, because as long as she love Battler, her pain will always continue. Beato who feel guilty for giving Shannon false hope, decided to release Shannon from her pain, and hold Shannon’s bud of love to herself so that she can learn one aspect she lacks – love. And for that, she will also be the maiden in love with Battler and wait for his return to Rokkenjima in place of Shannon…

A year later, another miracle occurred as Beatrice somehow managed to solve the difficult riddle of the epitaph of the gold. It all started when Kinzo ordered the portrait of Beatrice to be hanged at the main entrance, along with the epitaph. Beato decided to try solving the riddle. It was indeed a very difficult riddle, which took her days to find clue and answers. That eventually led her to the Golden Land – the underground VIP room unlocked after she solve the riddles, along with the 10 tons of gold inside the room. Genji then came to congratulate her, saying how miraculous was it that the one who solved the puzzle is none other than Beatrice – Kinzo’s descendant herself. That brought her to Kinzo study, where Kinzo announced that she would become the new Head, and then deeply apologized to her for his past mistake (incest), and ask for her forgiveness. With that, Kinzo has no more regret in life, and passed away soon after. Nevertheless, Beato didn’t want to be the new Head as she already got what she want – learning about who she is. For that reason, she wish to remain her usual self, while Krauss becoming the new head. After all, her heart still was missing a piece – the return of Battler…

As a last resort, Beatrice finally decided to abandon everything and leave everyting to the choice of the roulette of fate, and the roulette chose the specific date – those days in 1986 as the day where absolutely no one could escape if the epitaph was not solved again. And with that, Clair/Yasu/Beatrice’s confession is over. Before she gave her final farewell, she want to entrust her final moment to Will – so that he could solve all the mystery behind the crimes in her games, as the last rite of her burial. And with that, Beatrice/Clair/Yasu’s tale had finally ended, all her riddles had ben “solved”, leaving her with no regret. Inside her coffin, there was the game tale written by Battler, which was probably the happiest possible tale for Beato – full with love and happy tale, most fitting tale to put in her coffin.

The funeral is over, and Bern released the barrier. With that, the core story of Umineko no Naku Koro ni Chiru: Requiem of the Golden Witch ended, and the funeral at the chapel Is adjourned…


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Man, this whole thing feels like Battler is the bad guy for making a girl cry. But its kinda funny that a misunderstanding between Battler and Shannon triggered all these massacre. Now the phrase that was so popular in episode 6: “Without Love, It cannot be Seen” made a lot of sense

Nevertheless, this game really give me a lot of surprise, but mostly in a good way. So many irregularities and inconsistencies right from the start. New character Will aka Wright. Beato’s funeral. Ushiromiya Lion. The Future Head, with Lion chosen instead of Krauss. The Silver Ring of the Head. Shannon stuttering, looking unfamiliar with Lion. Kinzo’s presence at the funeral when he’s supposed to be dead at that time (1986). Piece Battler not attending. Epitaph of the gold and legend of the night witch not existing. Lion’s existence was looked to be forced upon by Bern that it create many irregularities, even to the point of causing confusion to the dining table seat arrangement. But her existence also explains a lot of the mysteries in Umineko, since she was the other side of the coin (dice?) that represent Beatrice, Yasu, and of course, Clair herself.

A lot of answers were explained in logical manner, with little interference from magical perspective. The source of Kinzo's gold, the answer to the epitaph, the three versions of Beatrice, and most importantly, the "promise" that become the motive of the crimes on 1986. This episode looked better than ep6 because we’re served with something new and fresh. Free from the game board duel of reasoning. No more pointless word games (unless if you count the epitaph solving part). Will and Lion’s presence really made this episode interesting. Will was pretty incredible himself. He claim to simply skimming the notes of previous episodes given by Bern, but he still know much detail about them. He was also a rather tactless and unmannered man, but that kinda made it funny to see whenever Lion try to correct his manner (and Jessica's) of speaking to the relatives by pinching his butt.

Aaaaaand, another theme of this episode is…..WINCEST. I kinda suspected it at first, but wow Lion’s history definitely left me with a big gap on my mouth. Not often you find a novel, a game or a story that deal with this kind of incest. Kinzo got Beatrice pregnant with Kuwadorian Beatrice, then due to his burning passion and obsession, he got that Kuwadorian Beatrice pregnant with Lion. And hence, Lion is both Kinzo’s child and Beartice’s Grandchild. Would be “interesting” if there’s a fragment where Lion is accepted and Kinzo commits the same sin again. Nevertheless, Kinzo's past story about how he met Beatrice Castiglioni (nicknamed Bice lawl) was a really interesting one, perhaps one of my favorite moment in this episode. Those scene remind me to the current Battler-Beato (especially since the young Kinzo really resembles Battler). At least we know how deep Kinzo's love for Beatrice and why he looked like a madman trying to revive her. “I wont let you die. Take some responsibility. After all, you’re the one kidnapping me”. Damn nice line XD

The part in Clair's story when it was reveled that Battler made some promise with Shannon really surprise me. I mean, the person Shannon talked to was never shown, and it totally made me think that she was talking with George (without considering the person's interest in mystery novel). I decided to go along the story anyway, then its explained why. That's one of the biggest psychological mindplay that I’ve been tricked into. It feel weird to see magical element stil fused with Shannon and Yasu life story, because if Shannon was the one that made the promise with Battler, then it also partially made her the main culprit. But in this story we're shown that magic still involved when Shannon transferred her love to Yasu, implying that Yasu, the child of Kinzo and Kuwadorian Beatrice was totally responsible for the crime. Poor for her though, since the one she wanted to understand (Battler) didn’t, while the person she didn’t know (Will) did understand.

The Epitaph of the gold was revisited again. In episode 3 and 5, we’ve learnt quite a lot of hint when Eva and Erika discussed about the word play involved in the creation of the epitaph, and it was indeed a beautifully crafted riddles. This time, it was the Beato originated from Yasu, aka Lion’s alternate self were able to solve the riddle, with Will playing the role of explaining the intricate details of the solution to the riddles, from the way they start searching the Taiwan map, to the key word of Danshui Line, Qilian and Quadrillion. Indeed, a very complicated riddles.

Will’s answers to Clair's riddle of the murder in the Beato's game were rather confusing (all with Illusions to Illusions and Earth to Earth). But then, it doesn’t mater what method the culprit use to kill, because in the end, almost everyone died and that’s what matter. It’s like a cat in the box. Regardless of the red truth etc, nobody from outside know in what situation the victims were found etc, only those survived, and then died knew. When we open the box, we get a tale where no one except Eva survives. And since Eva died without saying anything, all the truth is shut inside the cat box, leaving anything possible with endless possibilities. Hence that’s why the motive or the “why dunnit” was heavily focused throughout this episode.

Will’s had show that Beato's fantasy is a mystery. In a way it was good that it’s sensible, but also, not that good because we still wish to know the method of murder, the tricks etc, even if they all are mere fakes. And all in all, the core episode of Requiem of the Golden Witch ended with a good note. That was the case, until the Tea Party. It was a damn long Tea Party, which is still part of Bern's tale, although she was no longer the Game Master. And it tells how the murder in the Island could be conducted from human point of view, with Rudolf and Kyrie becoming the main culprit. With Lion and Ange spectating the show, it become a painful experience for both, especialy Ange who was forced to see her parent committing murders and even seeing Kyrie admitting she didn't even love Ange. Of course, this is one of the endless possibilities inside the cat box. But after reading through the Tea Party, I don’t even know what’s right and wrong and it got me confused =_=

The episode was ended with the final segment of the Extra, which showed Battler visiting the lamenting Ange who didn't attend the family conference in 1986, and consequently lost her entire family. Battler finally promised to tell the truth of Rokkenjima on that day of 1986, and promised that it's not to be a sad or painful story. The final game, made just for Ange, awaits us in the Twilight of the Golden Witch, answering much of the "how dunnit" aspects of mysteries of Rokkenjima murders.

Great episode overall.


Thursday, February 24, 2011

Spring 2011 Anime List


series description might be a bit too small

TV

OVA


FILM/MOVIE
sources: chartfag, fansubwiki etc
................................

These are one hell of a list, with even more TV series being scheduled than what I remember in previous years. Personally I will just watch whatever series that caught my interests (and comedies of course), as it has always been. But if possible, I definitely would not want to miss Steins;Gate and Maria Holic Alive, among others. And if Seikon no Qwaser II had some awsm songs like they had in season 1, they why not : >

p/s: ZOMGGGG a Valkyria Chronicles 3 OVA? DO WANT!

Monday, February 21, 2011

Umineko Episode 6: Dawn of the Golden Witch

Last year someone left me a message asking about Umineko no Naku Koro ni Chiru Episode 6 review, which at that time I’ve read halfway through. Then last December the English translation patch for episode 7 was released by the Witch Hunt Translation Project. Unfortunately at that time my PC, along with most of my Umineko materials were still in the process of being shipped from Australia, so it is not until early this month, when my package arrived that I was finally able to continue my reading. So I started reading episode 7, only to find something seems missing. After I recheck my notes for Episode 6, I realize that I actually haven’t finished reading episode 6. Probably I stopped halfway through due to my Honours assignment. No wonder I can’t even find my review entry for episode 6 -_-

Anyway, I decided to re-read episode 6 (refreshing memories since I already forgot most of the stuff from this episode) and for the sake of completion, do the review for that episode first, before continuing with episode 7's. Recent mystery anime (Yakumo and Gosick), plus lots of Kindaichi manga I read since coming back kinda revived my interest toward this genre, and that made me want to continue Umineko even more. After finally finishing episode 6, my thoughts on the episode: nice conclusion, but not quite satisfactory.


Battler, the new Game Master

Umineko no Naku Koro ni Chiru Episode 6: Dawn of the Golden Witch is the continuation of what happened in episode 5, which saw Battler inherited Beato's board as the Game Master after learning about the "truth", the sin committed by Battler that was often mentioned back in episode 4 which become the catalyst of the mass murder in Rokkenjima. This episode saw the addition of a few new characters which play pivotal role in this episode:
  • A Hanyuu-wannabe who had 2 persona: a mystery novel writer, Hachijou Toya (aka Hachijo Ikuko) who claims to know the "truth" of Rokkenjima and wrote/forged many previous variant of Umineko tales; and her other persona in the magic world, the Witch of Theatergoing, Featherine Augustus Aurora, who observe each previous Fragments of Rokkenjima tales through Battler's eyes. It is the meeting of Hachijou Touya with Ange early in this episode that triggers the start of Episode 6, from the world of 1998's view.
  • The Demon of Love, Zepar and Furfur (one of them is trap btw), playing crucial role in many scenes throughout this episode, from mediating the love of the couples, to the marriage at the Purgatorio Cathedral. The strangeness of this pair reminds me to Bonbori and Hozuki of Otome Youkai Zakuro...
  • Moetrice, aka new Beato. Well, not really a new character, but she is essentially a revived Beato with the same exact physical features as the dead Beato, but with totally different personality - pure, innocent, moe Beato who is unable to use magic and claims to exist for the sake of Battler. She was the result of Battler's attempt to revive Beato who died at the end of episode 4. Although it was impossible for the old Beato to be revived, this new Beato can still be molded to become the old 1000 years old Beato (with the screwed up personality and evil grin). Moetrice met with the old Beato, one that simply play the role of the "witch of Rokkenjima night" which has no recollection of the Beato (game master) that died in episode 4, and throughout the episode, both tried to understand each other in order to become the ultimate Endless Witch that Beato once was, with the new Beato also learning much of her past thanks to the older Fragments lent by Featherine, in addition to her constant support to Battler who still battles Erika on the game board.

As mentioned, Ange’s meeting with Hachijou in 1998 tells much about the reality of many previous Umineko Fragments, when Hachijo admitted of forging all those tales, claiming they were the “truth”. She then asked Ange to read her new manuscript, which is essentially this episode itself where Battler play the role as the Game Master, battling against Erika who had sworn to avenge the humiliation she suffered in episode 5. As Ange read through the new tales, she gave her thoughts and interpretation about what’s been happening.

Erika continued her ever presence as one hell of an irritating, obnoxious bitch. As soon as the piece Erika arrived as an uninvited guest at Rokkenjima, she showed her arrogance and detestable attitude as an “intellectual rapist”, looking down on everyone’s intelligence while boasting about her knowledge. Not only that, she even involved in petty argument about the existence of magic against Maria, mercilessly crushing Maria’s child hope with her blue and red truths. It gets worse as the game started. Despite the previous defeat, Erika decided put herself in handicap situation by relinquishing her authority to use Detective Proclamation, the advantage that gave Battler so much trouble in Episode 5 (eg the duct tape seals that gave her power to create closed room and prove one's alibi). However that was one of her trickery to lure Battler into inescapable trap. A very sly and shameless acting by Erika and Bern then managed to fool Battler to give her 3 duct seals tape, which proves to be a fatal mistake by Battler as Erika fully utilized them to trap Battler into his own destruction.

Love seems to be the main theme of this episode, focusing on the love of the couples we've known (Jessica-Kanon and George-Shannon), as well as Beato-Battler, and the forger of this tale, Hachijou Touya (aka Featherine) cleverly incorporate this element with the first twilight of the game. Some of the love story early in the game were actually quite boring for me, although it holds much significance to the progress of the game. Kanon finally realize that he really want to be with Jessica and don’t want to lose to Shannon and George. There's a trick to their love however - since they are furniture, they're half complete as a human and needed the miracle of magic to succeed in their love. And for that, they need to golden butterfly brooch given by Beato to Shannon in episode 2. Since there’s only 1 of that Brooch, the pairs need to compete for it, at the expense of the other pair's love. That's when the new Beato somehow got dragged into the game, which eventually also drags Battler (the game master) into the game, as her partner. The pairs need to overcome trials given by the demon of love Furfur and Zepar. For the first trial, they just need to show their resolution to kill one person in the island. They all succeeded (some with nice fights, some with little effort needed), and coincidentally, these become the first twilight of Battler's game, with all victims were then placed in a comfortable "closed room". It kinda surprised me to see Battler picked his own piece as his sacrifice (since in all previous game, the piece Battler was never be the victim), but as the game went on, it was clear why.

Since all 3 couples passed their first trial, further trial need to be done to eliminate other couple, hence a direct duel between couples were held for the second trial. But it was not meant to be, because as the piece/player Erika started to investigate and reasons for the first twilight, player Battler was caught with Erika’s dirty tactic and hence unavailable to take part in the second duel. Battler’s trick for the first twilight was actually quite simple that it somehow disappoints me because it was far from unsolvable compared to the mass closed room trick that Beato showed in the first four games. Anyway, at first it was all fine for Battler, but his decision to grant 3 rooms worth of duct tape seals to Erika really cost him dearly, as Erika immediately use 2 of the seals to prevent the surviving people to commit further crime, while also using the remaining 1 on the room she suspect the culprit’s “corpse” was hidden. To make things short, various red truth that Battler and Erika use eventually came to haunt him and create a Logic Error – a situation when the statement of red truth conflict with each other which made the closed room unsolvable by human trick. By default, the rule of the game stated that for each of the mystery in the game which the witch side claims were the work of magic, the creator (aka the Game Master) must also design it so that it was also possible to be done by human trick no matter how ridiculous it was (small bomb anyone). Battler however was unable to solve that certain closed room thanks to Erika’s twisting word and trickery. Hence, Battler was trapped inside the room until he can find a trick which can solve the riddle…And with that, just like the 5th episode, the game board wa suspended midway through.

And just when all hope seems lost, the new Beato managed to regain most of her memories thanks to Kanon who earlier lost in his duel against Shannon in the second trial, and come charging to the Cathedral where the subdued Battler and Erika were, enduring various attempted attacks from the Siestas before challenging for one last time. Her goal is simple – solving Battler’s closed room riddle and frees him from the hell that is the Logic Error. She come up with new tricks, with even more ridiculous red truth that a normal human probably can’t hope to solve, which left Erika totally defeated, ending the neverending fight of the game board.

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So many twists and turns in this episode (well every episode did, I guess), and as usual, the game managed to stir my emotion in man occasion. The disgusted hate toward Erika, the sadness for Beato who try to search for herself, the pity toward Battler who lost in his Logic Error, and of course, the marriage at the Cathedral (contrast feeling for Erika and Beato's marriage). And again, once the red and blue exchange begin in the middle of the game, it’s hard for me to stop reading that I ended up reading for many hours straight, just because I don’t want the tense to wear down and had to build it again when I continue re-read it again lol.

Usually we saw the fights to solve the closed room and other murder cases done in the Tea Party or the Extra, but it surprised me that everything was finished in the same core episode. As for Battler’s game, I think he sucks in designing this game (or we could just blame Hachijou Touya for that), because as I stated earlier, his closed room trick was fairly easy to solve even for the average reader. Maybe it was partly because he designed it as a mere prank, only for Erika to spoil it with her own murder. But we got to feel for Battler. He always fought in disadvantage position in every game. I mean, he didn’t get the sheer help Erika receive from Dlanor when he fought Beato in the first 4 games. He didn’t even get to use blue truth until later in the Question’s Arc and had to rely on her own twisted logic to solve the closed room trick, which considering Beato was the designer, were almost impossible to solve.

The new Beato certainly caught me by surprise, and eventually, she really made me smile. I just can’t stop having a big smile on my face when she popped up at the Cathedral, with the overwhelming presence and oh-so-screwed up smile on her face and march right through the hurdles. How she regained her memories, I had no idea, but that scene when Ronove, Gaap, Virgilia and the 7 Stakes of Purgatory made way for her was really animation worthy. And the amazing thing is, despite her merciless and evil expression when she made her appearance, she was still able to show back her regular face when she spoke to Battler. Probably the best scene of this whole episode, too bad there’s really not many more interesting scenes. Jessica and George’s battle against their victims was splendidly done too, but still can’t match the great scene at the Cathedral.

There are quite a few things unanswered in my head as I finished the episode. The riddle part, like Beato’s solution to Battler’s Logic Error is already cumulated since even the first episode, but there are also other things. Like how the old Beato regained her old knowledge as closed room master after gaining the traits of the new Beato (who supposedly vanish due to her lost in the trial). Also, I don’t quite understand is the importance of the only gold text used in this episode by the old Beato: "You used magic to create a golden flower petal inside an overturned cup. It was a splendid bit of magic". Was it to deny the blue/red that it was a mere trick/sleight of hand? And Erika’s sudden Yuri conversation with Dlanor in her guest room, what the f%^# was that?

Anyway, since everything’s settled in the main core episode, so what did the Tea Party and the Extra left us? Not much, but it was a significant one. There’s the rreal marriage ceremony of Battler and Beato, which marked the end of their game board and in accordance to the epitaph, satisfied Beato and put to her sleep… I’m not sure if I’d be happy with this. Anyway, now that the tale has ended, Ange gave her final thought and excuse herself, whilst also wondering if she actually ever met Hachijou (since in episode 4, they went straight to Niijima before going to Rokkenjima). The Extra was a bit more meaningful; because we learnt that Featherine is actually Bern’s old master, and now that the game of Battler and Beato has ended, Featherine handed the game board to Bern as the new Game Master, all for her to satisfy her grudge toward Battler. This reeeeeaaally smells fishy.

Overall, it was a definitely a great episode to read, and most importantly, it ends in a good note for Battler and Beato. As the second episode of the Answer Arc, we expect to get something out of this episode that can answer the mysteries in the Question Arc. In episode 5, the key event revealed to us is the incident of 19 years ago related to Natsuhi and the newly born baby. But I'm not really sure what I've learnt from this episode, aside of the phrase "Without love, it cannot be seen".

As a whole, IMO this episode was less epic than episode 5 due to the lack (or the one-sidedness) of arguments involved to solve the case, which really is just a single closed room (2 if you include the rooms in the guesthouse), all for the first twilight; and no living/visible culprit to blame or defend (like Natsuhi in episode 5). The new Beato did made the episode more interesting (for me at least), but that probably wasn’t enough to cover the weaknesses I mentioned. Well, the end was worth it so it’s all good in the end. Oh and the ending theme “Birth of a New Witch” was awesome.

Episode 7 is going to be awesome, with some really intriguing changes and surprise, and provides more sensible answers to the mystery in the first four episodes.


p/s damn this is one big tl;dr. I want to make it shorter, but I feel many things won’t make sense if there’s no summary of the episode -___-

Thursday, February 10, 2011

The Platinum Series: [4] NieR



Since coming back to Malaysia, I haven't enjoyed much games since I only brought back a few titles and pack the rest in my cargo to be shipped home from Australia. And it was not until about 2 weeks ago that the cargo finally arrived at my home, and much to my enlightenment, I decided to continue some games that I've long planned to play, and this include NieR.

Earlier I've posted my initial impression toward the game, which overall didn't receive much praise for me except for the superb music. But despite that, I still decided to finish the game because I'm curious about the story and a few other aspect of the gameplay that I might have not discovered yet during my initial play, as well as, trying to Platinum the game as a whole. In the end, after about a week of playing, I was able to get 100% Trophy completion for NieR, and in the process, learned much about the game, the story, the characters; and overall, improved my view toward the game : ) NieR was the fourth PS3 games I've Platinumed so far, after Last Rebellion, Atelier Rorona, and Trinity Universe.



Title: NieR/NieR Gestalt/Nier Replicant
Platform: PS3, xbox360

Genre: action rpg

Developer/publisher: Cavier/Square Enix


Platinum difficulty: 6/10
The general consensus of ps3trophy board rated the Platinum difficulty at around 4 to 5 rating, and I agree with with them. Most of the Trophies are pretty easy to get - story relared, or xxx boss within yyy minutes, which was a walk in the park once you reach your 2nd playthrough onward. Other Trophies include getting a certain amount of combo hits, beat the game in 15 hours, fishing, killing sheep, ride the boar, and sidequests completion.

Nevertheless, I'd raise the Platinum difficulty to 6 simply because of a single trophy - Forging Master, which require you to upgrade ALL WEAPONS to their maximum level. And trust me when I say that it was a sheer test of patience and endurance, because some of the rarest items are totally a pain in the arse to get. If you've played The Last Remnant or FFXIII and got the Trophy/Achievement related to the rare item farm, then you'll experience pretty much similar thing when you try to get this Trophy. Forlorn Necklace and Subdued Bracelet leads the pack of the most tedious and rarest items to farm, and others like Eagle Eggs, Piercing Metal, Memory Alloy, Broken Earring, Black Pearl and Giant Egg require quite a sum of patience to get too. As for me, I could say that I am relatively a lucky bastard who managed to farm most of the items without grinding much - in fact I even got 2 of my Subdued Bracelets without even trying to farm them. Another seemingly tedious Trophy to get is Legendary Gardener which require you to cultivate a certain rare flower. Some people have been reported unable to get the flower even after 5+ hours of trying, which I find surprising because I managed to get my flower in my first attempt! Maybe the Lady Luck sits beside me while I'm playing this game...



Anyway overall, getting Platinum for NieR is not difficult, but a tedious one because of a single Trophy which require you to farm rare items, which is really, really time consuming. Easily attainable for those willing to do it, I guess.


A Sad and Touching Story...
The story was divided into two parts, the first which ended about halfway through the game and the second part which begin 5 years after the first part ended. Once you've completed the game for the first time, you'll be prompted to save your game, which can then be loaded for New Game+ and you begin the game slightly after the start of the second part of the game. This also unlocks additional story and endings. And this is where, IMHO, the story of NieR shines the most when the character's background was touched, and then we were able to see things from the enemies' point of view. As a whole, it was one of the best story I've enjoyed in recent games, with no fairy-tale endings, added with so many tragic, sad and touching scenes that will stir your emotions. Not to the level of making me want to shed a tear, but was definitely sad enough for me to feel for the characters and enemies.

Emil's turning into skeletal doll, his sacrifice in Ending A, the Facade's Freya death and the Wolf story, the Junk Heap's P-33 tale, the Shadowlord in Ending B, Lost Temple's Hansel & Gretel, Kaine's story...and especially ALL THE SHADES in the game, especially the small one that kept dropping those "old colorbook", "used schoolbook".... you know what that really means. We are basically child murderer! Even some of the sidequests were filled with sadness - the lighthouse's old lady; the kid and shade in the village; and the lover's quest... and if you did the Emil Manor's Shade in the study quest in 2nd playthrough, it was also quite touching considering he didn't fight back at all. Coupled with some of the best background music to make the atmosphere really saddening and emotional. Oh how I love the way they use Dispossession, Yonah and Emil's variant songs to fill the sadness..

Even more depresing is the fact that most of the characters didn't end with a good note. And the ending. There are 4 endings in total, and the last one, Ending D could be said as the most brutal ending in video games, metaphorically speaking since it will end up erasing every single bit of your save files. I could say more, but might end up spoiling unnecessarily. All I could say is that the New Game+ really make the story of the game much more interesting and tragic.

There are a few aspects of the story which remained unexplained and players will wonder upon finishing the game. Much of these however were answered in a well documented Grimoire Nier, a strategy-information-guide book released alongside the game, which unfortunately only available in Japanese. Good thing the community eventually managed to pull much effort in translating the book, which is available online here. And from this I learned much about the background story of Nier and its relation with one of Cavia's game, Drakengard, as well as the connection between Gestalt and Replicant (hence the name of the game). I think it was a nice idea not putting these information in the game, because I consider the game deals more on personal issues - the issue between "final boss" and the main character, and the option to choose between saving one you love or forsake her to be with your daughter/sister; rather than the overall impact on humanity.

"How many rules are there about what to shout before dying in battle?"

Post-game comments: Gameplay
My general impression toward the gameplay of NieR didn't changed much since I last played the game, but I'd say it was slightly better than I expected. The simplicity of the combat mechanics was redeemed by the variety of magic and Word effect that we can use to make the battle enjoyable, and in part 2, we were even able to wield 2-handed swords and spears gives better option on dealing with the increasingly annoying enemies (Shades). With 2-handed weapons, you can pretty much swipes and knock enemies that try to mob you, whilst spears was amazingly awesome against bosses. 90% of people just poke things to death with the Phoenix Spear (and extremely broken weapon in all aspects), and I'm one of them :p

Boss battles in the second half of the game was actually much easier than those in the first part of the game, because we're not bound to certain technique/method to kill the boss, which were often the case in the boss fights in the first part of the game. There are three difficulty of the game: Easy, Normal and Hard; and we are free to change the difficulty midway through the game by exiting to the main menu and change in the option- a good features which I think should be employed in many other games. On a side note, the game also support custom music. You might say why the custom music import when the game's OST was so awesome? Well I agree, but when you reach the point where you want to grind the rare items, you might get crazy from hearing the same music starting over and over again...


Post-game comments: Characters
The average gameplay and graphic of NieR was compensated by it's tragic story, amazing music and interesting characters. NieR has 4 main characters - the hero we name ourselves; the foul-mouthed, skimpy-wear heroine Kaine; the sarcastic flying magic book Grimoire Weiss; and the kind-hearted, unfortunate child Emil. And each of them has unique and interesting personalities. The Hero cared so much about his daughter (little sister if you played the jpn version) Yonah that he'd do anything to save her, stark contrast to his muscled appearance. Kaine, which raise much controvesies over her gender, was extremely foul-mouthed, and seeing her arguing with Weiss over pretty much everything added enjoyable humor to the game, while Emil, being a kind-boy he is, always try to mediate things between the two.

Behind this humor, meanwhile lies the deep, sorrow past engulfing them, especially Kaine whose dark past with the cruel villagers of Aerie raised your pity toward her, while Emil also had his own tragic background relating to his origin. Over the course of the game, you can't help but feel sad for the sacrifice he made, from the day he "changed", to the final scene involving him in the game.


Enjoyment Value: 7/10
My final say on NieR: A great action RPG which didn't get much recognition worldwide. Great story, interesting characters and freaking awesome music, but had relatively average graphic and combat system which might not satisfy some players. Trophy-wise, most are easily obtained, and those with steel endurance could definitely Platinum the game without much trouble.