Bought last April, I don't really
have a plan to buy Warriors Orochi 3 because 1. I don't think I've
played its prequel. 2. My gaming schedule is soo preoccupied by
FFXIII-2, and then Tales of Grace F. And 3. The game's BD was so bloody
expensive compared to other normal PS3 games. But in the end, I ended up
buying the game because I thought I need a hack-and-slash game to play
whenever I'm not playing Tales of Grace F, plus I've already completely
finished with Sengoku Basara 3. So here it is, splashing RM200.00 for a
copy of Warriors Orochi 3.
As
I've mentioned above, I really don't remember whether I've ever played
any of the series's previous installment. Most likely, I've never
played them since WO1 and WO2 were released while I was still in
Australia, and the only PS2 games I remembered ever bought/downloaded
during those whole period are P4, Samurai Warriors Empire (or its
sequel) and Front Mission 4.
Developer: Omega Force/Techmo Koei
Platform: PlayStation 3 (PS3), XBOX 360
Genre: Hack and Slash
Release date: March/April 2012
Despite
having bought the game for more than 2 months already, I haven't really
had the time to play the game at its fullest because, well, as you may
have guessed, Tales of Grace F. Once in awhile, I did stop and play this
game. So far, I'm roughly at the beginning of chapter 2, right after
Kai and co joined the party. So with the little experience I had with
the game, my thoughts on the game so far:
Gameplay
Overall
I'd say the gameplay/basic mechanics was pretty much like those in
Samurai Warriors/Dynasty Warriors series: normal and strong attacks;
jump and aerial attacks, musou and ultimate musou attacks. 3 characters
can be selected to battle a stage, and you can freely switch between
them in the middle of battle. And all three of them can combile their
musou attacks to unleash a devastating finisher that will likely kill
any normal bosses. The normal soldiers were far too passive (most of
them), though the bosses were pretty strong. The gameplay is definitely
much simpler than Sengoku Basara in that the combo wasn't as complex and
articulate, and there's probably dozens of characters in Warriors
Orochi 3 that shares similar skillsets. Oh, did I say that there's
around 150 characters that you can unlock and play in the whole game?
Hero selection
There's
way too much characters to choose from in this game. 150 is a lot,
currently I've only unlocked like 20-25 of them. The sheer number of
character, however kinda made things less interesting for me, because I
bet more than half of those characters have similar skillsets that
doesn't make them any different than the others (except their
musou/charge attack). Some characters did stand above the rest (eg
Orochi X, Wukong etc), but I feel that far too many others are
underwhelming.
Other features
Tea
Party to raise affinity between characters; lots of unlockable stuff in
extra menu; lots of stage in story mode; weapon tempering and upgrade;
and Musou Battlefield that allow you to create a battlefield, and
customize it any way you want and then shares it online. If I had more
time with the game (which I believe I don't), I'd probably play around
with this feature though.
All
in all, I'd way that while Warriors Orochi 3 was a fun game to play and
a good pick for me to kill time and play some short stages, the overall
enjoyment I had in this game is less than what I had while playing
series like Sengoku Basara 3. Maybe because I like the less serious tone
adopted in SB3, or maybe because I like the unique characters and
elaborate combos in SB3. I know, these 2 are entirely different series
with different approach and slightly different gamepla, but comparison
between the two is inevitable. I bet I won't even had the time to try
all 150 characters once I unlocked them.
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