Title: Vanquish
Developer: Platinum Games
Platform: PlayStation 3 (PS3), XBOX 360
Genre: Third person shooter
Release date: October 2010 (all version)
The second game I recently ordered from Play-Asia. When I first looked at the gameplay demo on youtube, it instantly caught my interest because it really remind me to one of my favorite 3rd person shooter games in xbox360, Gears of Wars. And after about 3 days [or roughly 7 hours and 45 minutes, game timer], I was finally able to beat the game [in Normal mode]. Quite short, but in general I was deeply impressed with the game.
One word to summarize the gameplay - FAST. Fans of 3rd person shooter with Cover features, such as Gears of Wars will be familiar with Vanquish's gameplay. Yes, the gameplay had almost everything you experienced in GoW - emphasised on the Cover feature. Then added with some more awesome features - slow-motion [ala Bayonetta's Witch's Time] and dazzling sliding movement booster that allow you to move across the field at incredibly fast pace, all thanks to ARS suit worn by the main character, Sam Gideon. These flashy sliding movement is what makes Vanquish unique and enjoyable. It took me quite awhile to get accustomed to the gameplay, but once I got the feel of all the aiming [yes I suck at FPS/TPS in console], sliding and AR mode [the slow-mo features], every fights and boss battles become much manageable, and enjoyable.
The game on Normal mode wasn't hard, and could easily managed by players who are experienced in console 3rd person shooter games. The game really want you to fully utilize the sliding and AR features, hence most of the time you will find ourselves moving across the field at insane speed, while at the same time trying to focus on killing the enemies. Good thing the button was pretty responsive and you can go from sliding to covering and shooting without much effort put in pressing the controller's button.
The boss. They're hard and require some strategy to beat, and you'll likely end up repeating the boss fights due to unfortunate death [especially the first boss fight, which took me almost an hour to figure out how to beat the crap out of him], but overall the fights are not the type that will make you wanting to pull your hair out of frustration. Again, exploiting the sliding and AR mode is the key in most fights.
In term of graphic, the game was greatly designed in detail, from the field, character suit, monsters and special effects during battles. It doesn't get messy even with with all the flashy slidings we made in battle. Minus 1 point for the character's facial expression. As for story, I personally think the plot wasn't properly developed [heck who care about plot in an action game anyway] as there are certain things in the game that weren't introduced properly [eg Burn's intention and the professor dude's purpose in the game]. The fact that the story was left hanging left even more questions unanswered, but it definitely signs that a sequel is coming.
The game on Normal mode wasn't hard, and could easily managed by players who are experienced in console 3rd person shooter games. The game really want you to fully utilize the sliding and AR features, hence most of the time you will find ourselves moving across the field at insane speed, while at the same time trying to focus on killing the enemies. Good thing the button was pretty responsive and you can go from sliding to covering and shooting without much effort put in pressing the controller's button.
Example of Vanquish's gameplay, utilizing almost all the features the game had to offer.
The boss. They're hard and require some strategy to beat, and you'll likely end up repeating the boss fights due to unfortunate death [especially the first boss fight, which took me almost an hour to figure out how to beat the crap out of him], but overall the fights are not the type that will make you wanting to pull your hair out of frustration. Again, exploiting the sliding and AR mode is the key in most fights.
In term of graphic, the game was greatly designed in detail, from the field, character suit, monsters and special effects during battles. It doesn't get messy even with with all the flashy slidings we made in battle. Minus 1 point for the character's facial expression. As for story, I personally think the plot wasn't properly developed [heck who care about plot in an action game anyway] as there are certain things in the game that weren't introduced properly [eg Burn's intention and the professor dude's purpose in the game]. The fact that the story was left hanging left even more questions unanswered, but it definitely signs that a sequel is coming.
Nevertheless, the game was relatively short and can be completed within 8 hours, but they do have replay value. As you complete each chapter, a new Challenge mode is unlocked which basically test your ability to utilize the game's feature at its fullest. Also, harder mode were unlocked once we finished the game [God Hard mode, and it really blows your mind]. Well, it also doesn't hurt to repeat earlier mission to improve your score.
Overall, I would say that Vanquish is one of the best game I've played this year. Solid gameplay with the flashy sliding and slow-motion features, coupled with awesome graphic and some replay value. The story was a bit weak, but then that's not the focus in an action game. Totally recommended for fans of 3rd person shooter games.
Verdict: 9.5/10 [amazing all around game]
Overall, I would say that Vanquish is one of the best game I've played this year. Solid gameplay with the flashy sliding and slow-motion features, coupled with awesome graphic and some replay value. The story was a bit weak, but then that's not the focus in an action game. Totally recommended for fans of 3rd person shooter games.
Verdict: 9.5/10 [amazing all around game]
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