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Wednesday, September 29, 2010

Valkyria Chronicles 2 - and the Gallian tale continues

Got my hand on the English version of this game right on the day of English version release, although it's not until like a week later that I actually started playing this game. My first plan is to finish PS3's Valkyria Chronicle before I play this game, but since my schedule is getting busier and spare me little time to play the first game (currently at Chapter 9), and hence I just decided to go with the PSP's Valkyria Chronicles II. I reckon I won't missed that much from the PS3 game since I've watched the anime, although there are some interesting scenes/ dialogues that I recall from the game which weren't included in the anime.



Valkyria Chronicles II is a tactical role-playing game developed and published by Sega for the PlayStation Portable. Released in 2010, it is the sequel to Valkyria Chronicles. Set two years after the onset of the Second Europan War, the game's story focuses on a military academy cadet school as they seek to prevent an ethnic cleansing campaign by a ruthless rebel group.

Two years have passed since Squad 7 defeated Maximillian in Gallia during the Second Europan War. A rebel group made up of dissatisfied aristocrats and like-minded soldiers and citizens calling themselves the Gallian Revolutionary Army begins a civil war to wage an ethnic cleansing campaign against Gallians of Darcsen descent. However, with the intense fight against the Empire having left Gallia's regular army in an exhausted state, there is initially little to stop the insurrection from gaining momentum. Laws preventing the formation of a national militia to fight fellow Gallians force the government to deploy military academy cadets to the front lines in order to combat and defeat the GRA forces. Among the students sent out on the field is 17-year-old Avan Hardins, a young man who enrolled in Lanseal Military Academy after the death of his older brother, Leon.

Developers: SEGA

Platform: PlayStation Portable (PSP)

Genre: RPG

Release date: Jan 2010 (JP); August/September 2010 (ENG)


Currently I'm in the month of August story, which seems to be halfway through the game and more importantly, the time when battle difficulty seems to get harder.

As mentioned, the game took place 2 years after the conclusion of Valkyria Chronicle (PS3). Peace arrived at Gallia after Welkin's Squad 7 managed to repel the Imperial's invasion, only but for a short moment as rebels started to emerge after knowing the fact that the ruler of Gallia, archduke Cordelia is a Darcsen (Darcsen is a taboo race in this game which was thought to bring calamity), aiming to clean the country off Darcsen. We take a role of Avan Hardins, a cadet in Lanseal Military Academy who enrolled in order to find the truth about his brother's death. He was then appointed as the president of his class, which essentially equals to his squad during battles.



So far I have to say that I'm really loving the game. Rather than the full military camp setting used in Valkyria Chronicles (VC), now in Valkyria Chronicles 2 the game opted for (military) student life in military academy. The story itself was interesting and have lots of humours involved. As Avan, we leads our class supposedly consist of rejects, bring them together and overcome obstacles in battle through each missions, spanning from January to...I guess November or December (Persona much?). New stories with new (and lovely) characters, added with great improvement in gameplay department while pretty much utilizing similar graphic from the previous VC1. What more you could ask for a PSP game?

The gameplay retains pretty much most of the principles from Valkyria 1, but with a lot of improvement being made which imo made the strategically easier and fun to play. For one, you don't have to wait 1 whole turn before you can deploy someone from the base camp in battle. I find this tremendously useful because it made battle planning more flexible because now I can deploy and retreat someone to fit the battle needs. Your classmate will also not going to DIE PERMANENTLY if they're defeated in battle and you're unable to rescue them, like what happened in VC1. At worst, they will only be hospitalised for 3 days (meaning you can't use them for 3 missions).


gameplay of VC2, showing one of the mission in mid-game.

Another interesting changes from VC2 is that now we can upgrade classes. In VC1, there are 5 basic classes - Scout, Trooper, Lancer, Engineer and Sniper and that's it. In VC2 though, you have 5 basic classes - Scout, Trooper, Lancer, Engineer and Tech; and then you can even upgrade each into more classes. For example, a Scout can be changed into sniper or scout veteran. Trooper into Trooper veteran or Gunner, which further divided into two more advanced classes. In all, there are a total of 20 different classes in VC2, emerging from the 5 basic classes. Heck, there's even an Anthem Corp class, which roles basically to bufff/debuff. Of course, those variety of classes means that battle is more challenging and require more strategic usage of each classes. Though in the end, you'll pretty much end up using Scout/Trooper and a bit of Lancer more than the rest. On the enemy side, though, you will occasionally face some annoying enemies called V2, which basically is a pseudo-Valkyrie (omg). They have the power of Valkyrie, good thing they're not as invincible as the true Valkyrie and can be taken down with proper ways.


Other aspect about the gameplay that I would like to comments:
  • I notice that the Sniper in VC2 is significantly more reliable than in VC1. I remember back then cursing Marina a lot of time because she missed a headshot and waste 1 CP. In VC2 sometimes the snipers do miss, but not as annoyingly often as in VC1.
  • You can only have a maximum of 6 units in battle at a given time. Make sense, considering now we can deploy and recall our units at ease.
  • More environment integration - the vehicle (aka Edelweiss of VC1) in VC2 can be customised to fit your situation, and it really helps a lot to have them in fights. They can now carry units inside them (useful to bring low-AP units over a long distance) break large rocks/ice, put a ladder/bridge to create shortcut, and even can nullify environment effect through proper device installed. And some of the custom body part also made them cost only 1 CP in battle - a huge buff to tank usage.
  • We can no longer save in battle, but hey, it doesn't take long to reload the game if you screw something up.
  • Multiplayer. A new feature where you can co-op with friend to do mission together, or even just dueling squad vs squad for fun. Though I personally never tried this.
  • It's feels very rewarding when we manage to get an A-rank in a mission after much planning for the best strategy to beat that particular mission.

What else. Characters. I would say that the characters in VC2 are more appealing to me than those in VC1. Yeah yeah VC1 got Edy Nelson, but hey, VC2 got her sister Anisette Nelson, plus Edy herself made her cameo in Anisette's side story. You can even unlock Edy to be included in your squad. How awsm is that :3 Simply put, in VC2 you can get a better understanding of each of your classmate through their own side story, and this is unlocked simply by deploying them in mission a few times. They're optional, but useful if you want your classmates to unlock powerful Potentials.



Many characters from VC1 do make their cameo in VC2 - Welkin, Alicia and Edy are the prime examples. You can even use codes to unlock extra characters for your squad - Welkin, Alicia, most of squad 7, Faldio, Isara, and of course, SELVARIA : D (unfortunately she got toned down a lot, including her *eherm*) And honestly some of them are better than those you have in your squad, too bad they didn't have side story. Would be weird if Isara actually have a side story, huh.
Oh yeah, don't forget about the Valkyries too as they're still here in VC2.

Overall although many didn't like the fact that VC2 is released for PSP, I have to say that being in PSP didn't really effect the greatness of this game. Nice graphic with beautiful character art, a lot of gameplay improvement and customization and nice story (albeit some predictable twist). Definitely recommended for jrpg lovers, although I would say you might want to watch the anime (or better, finish VC1) first before you play this game, if you don't want to be spoiled.


p/s: Cosette VA = Estelle (tales of vesperia) VA. WIN : D

Sunday, September 05, 2010

Kenka Banchou - the way of the Badass

Kenka Bancho: Badass Rumble is a PlayStation Portable beat 'em up video game released in 2008 in Japan and 2009 in the United States. It follows the efforts of a Japanese "bancho" (delinquent) and his efforts to become Japan's top bancho by beating up all the other regional banchos during a field trip.

The game takes place on a school field trip to the fictional city of Kyouto. Focusing on Takashi, a bancho of the same school, unwillingly goes with his class as he is told that he will fail the school year if he does not attend. He meets up with his best friend and loyal ally, Yohei, and soon meets with other friends as well riding on the train. When they arrive to Kyouto Station, Yohei accidentally knocks into another bancho. After a swift fight between Takashi and The bancho, Takashi learns that all schools are visiting Kyouto for one week and there are 47 banchos in all fighting together in a contest seeing who is the "toughest guy in all of Japan". Takashi, now persuaded to stay with his class, takes on the challenge to be the toughest guy in Japan.

Title: Kenka Banchou: Badass Rumble
Developers: Atlus

Platform: PlayStation Portable (PSP)

Genre: Beat 'Em Up

Release date: Nov 2008 (JP); Nov 2009 (ENG)



As mentioned somewhere before, this is supposed to be next game in my now playing list, away from home. I've actually planned to play this game long before I finished playing Persona 3 Portable, but it's not untill a few days ago that I was able to get the taste of this game - Kenka banchou: Badass Rumble.

The concept is simple - your main character (default name is Takashi), a badass gangster in your region of choice (I choose Saitama btw) is on a field trip to Kyouto for a few days. Supposedly students go there for education and fun, but for Takashi (that's you!), it's a matter of becoming number 1 Banchou in Japan, since other Banchou from other region in Japan also came to Kyoto around that time of the year. Using this opportunity, you wondered around the city during your few days of field trip, tracking down street punks for their student's itinerary and hence clues of other Banchou's whereabouts, so that you can beat em up and increase your Banchou rank. Sounds like a nice concept, isn't it? I for one am loving this Japanese high school sim *coughpersonacough*.



I personally haven't advance that far into the game, only on my 2nd day of the Kyoto trip. Basically your trip activity is divided into 3 stages - early, afternoon and evening. During that time, you're supposed to visit the likes of Kinkaku-ji, Tenryu-ji, Nijo Castle etc by traveling around the city with bus, train or taxi. Well, you do visit those place, but as mentioned, it's to look for street punks and Banchou and beat em up. This is when the combat system kicks in, which in a way kinda disappoints me. First you need to "Stare" them with your menacing glare to initiate the battle, followed by a mini-game to gain initiative in battle. Then the brawling started. Initially you're limited to a basic 3-combo punch and kicks, followed by a special move which is unique to the region you choose. As you levelled up (by beating them punks and other Banchou), you gain access to more skills and moves and are able to customize your skillset to suit your fighting style. Jump onto them, punch the face, high spin kicks, there's a lot of them for you to choose. Problem is, the battle progress is kinda dull, and players are a little slow to react. Well, they ARE amateurs fighters after all...

Gameplay sample of Kenka banchou. As the game advance you'll learn even more moves.

Takashi as a character is also quite interesting. He's a banchou which code of honours - although he's a total badass, he doesn't mindlessly cause trouble. Added to that, he could even score some chicks, and having good times with some school girls in the game (who actually are interested in him rather than the opposite).



Overall the game is also fairly short (several days of field trip in Kyoto, compared to 1 whole friggin year in Persona), but it seems like you can replay the game with everything carried over so that you can rack up your Banchou level to the top. I have to say that the game was quite appealing to me, I'm enjoying Takashi's badass life as well as the comedies they actually put well through out the game. Fun game, although probably not everyone's taste.

p/s: Man this sounds like I'm making a full review of the game...

Friday, September 03, 2010

RD's replay of September - the epic clash of Giants

Quite early for this month's replay, but since someone suggested me to cover this game, I guess I might as well do it now.



Events:
Asian DotA Championship IV: Round 2
Maps/version: Dota-allstars 6.68c, version 1.24e
GameMode: -cm
Length: 60:36 minutes

replay download: [gosugamers]

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The merge of Nirvana+Kingsurf, which essentially saw 2 of the best dota player in Malaysia - Yamateh and Mushi combining force to take on arguably one of the best dota team in the world, LGD in Asian Dota Championship. Granted both team are currently rather unstable (2009 retiring and Sharingan return for LGD, while rumors lingering about Yamateh's imminent retirement for Kingsurf), they actually managed to put quite a spectacular show in this game.

I actually don't know how to express my feeling toward this game. It was certainly a highly recommended game to watch. Yamateh is back with his sick Shadow Fiend, while Mushi with Lion also performed spectacularly. On LGD, ZS-"rightclick"-MJ's Drow is getting his usual farm, while Sharingan's Enigma poses threat all day to KS. LGD had the advantage in tower, and they even managed to get mid and top raxes. But when it come to team clashes, Kingsurf showed their ruthless determination to defend the base, repelling almost every single of LGD's attempt, partly thanks to VS's swap every time Enigma blink in and ulti.

Despite the kill advantage, KS was forced to camp to defend their base, and when the time arise, it was then the mistake kicks in, which arguably decides the outcome of the game. As KS tried to push mid, VS went to swap ZSMJ's drow but ZSMJ managed to escape with BKB. Now that VS's swap in cooldown (and hence can't cancel Enigma's ulti), Enigma blink in and ulti, catching FOUR KS's heroes, killing them all and ultimately ended the game.

Overall, a really awesome game to watch, and a heartbreaking outcome for Kingsurf fan. KS looks like they could make a comeback in this game but a single mistake in team battle ended their abition. Despite that, LGD actually are quite comfortable throughout the game although they're behind in hero kill. In the end, as this round is played in 2 games, botht eam got a draw as KS won the first game earlier.

Replay rating: ********* (9/10)

Thursday, September 02, 2010

Fall 2010 Anime List

Winter almost come to an end, and within a few weeks the spring blooms and the Fall arrived.



TV Series


OVA/OAD/ONA



Moves/Film

sources: chartfag, whosubwhat etc

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If this is really the full list, damn that's quite a lot, although some of them are merely filler to the big series that are going to be aired. bad time for me though, since this fall season is going to be the busiest time in my honours year, with research project need to be completed, seminars, thesis writing blablabla.

Anyway enough of that. I personally don't really lurk that much these day so I'm not that familiar with almost half of the series this fall. But certainly, some really did caught my attention. For now, if there's nothing else to hinder me, my must-watch-list are going to be Bakuman, Hakuouki 2, Kaminomi, Tegami Bachi 2, ToAruIndex 2 and of course (probably) the most overhyped show this fall, Ore no Imouto. I'll still be on the lookout on other series, like IkeMusume, SoreMachi, YosugaSora, and maybe Arakawa. Not sure I'd looking forward to Hyakka Ryouran (massive e). Others: the first season kinda turn me off, so I guess I won't be watching Sora Otoshimono 2. Same goes with TLR 2.


p/s: I see Occult Gakuin and Koe de Oshigoto OVA :33333